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Monster Media 1996 #15
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Monster Media Number 15 (Monster Media)(July 1996).ISO
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games_de
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devil21f.zip
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DEVIL.ZIP
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DEVIL21
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CONFIG
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D1REG.INI
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1996-04-13
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12KB
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479 lines
:DefaultPalFile 0
{descent.256}
** The option buttons
* {txt} type data offset length multifunc numtypedescrip se-func.
* txt: Description of this item
* type: one of the following numbers
0: selection button with one choice
(here multifunc gives the number of children this option has)
1: selection button with more than one choice
(here multifunc gives the maximum number of choices the user can make
0=infinity)
2: normal light-value
3: size
4: coordinate
5: degrees
6: double
7: integer
8: avg. cube light (special handling, get with special function set over
9: avg. side light side effect)
10: select texture group (up,down button + texture)
(set multifuncnr to 0!!)
11: select dooranimation group
(set multifuncnr to 0!!)
12: select texture group for thing
(set multifuncnr to 0!!)
13: thing coordinates (offset is here axis)
14: uv-coords
* data,offset,length: structure, offset, length of variable. If length is 0
no data is changed only the sideeffect is done.
data is also used to determine the data for the sideeffect, so set it
even if length==0
* numtypedescription: number of type descriptions.
* if negative then follows the names of the list recycled
* se-func.: side effect function number: number of function to be called
* (the value is not altered by the standard procedures)
* if no side effect function shall be called: -1
* if this value shall not be changed by the user: -2
*
* type description:
* number (in hex) number of entries belonging to this type {txt}
* number: number of descent
* number of...: number of following subtypes
* txt: description of number
:Cube 3 * number of entries
{Type} 0 0 0 1 1 4 0
00 0 {normal}
01 0 {fuel center}
03 0 {reactor}
04 1 {producer}
{produces} 1 8 0 4 0 22 -1
00 0 {medium hulk}
01 0 {medium lifter}
02 0 {spider}
03 0 {class 1 drone}
04 0 {class 2 drone}
05 0 {invisible vulcan}
06 0 {invisible hulk}
07 0 {supervisor}
08 0 {secondary lifter}
09 0 {heavy driller}
0a 0 {gopher, laser}
0b 0 {platform, laser}
0c 0 {platform, missile}
0d 0 {red triangle}
0e 0 {baby spider}
0f 0 {miniboss}
10 0 {heavy hulk}
12 0 {invisible lifter}
13 0 {vulcan man}
14 0 {light hulk}
15 0 {advanced lifter}
16 0 {defense proto}
{inner light} 2 0 4 2 0 0 -1
{avg.p. light} 8 0 0 0 0 0 1
:Side 3
{texture 1} 10 1 0 2 0 0 -1
{Turn txt2} 0 1 28 4 0 4 2
0 0 {0 degrees}
1 0 {90 degrees}
2 0 {180 degrees}
3 0 {270 degrees}
{avg.p. light} 9 1 0 0 0 0 3
:Point 6
{xpos} 4 9 0 8 0 0 4
{ypos} 4 9 8 8 0 0 4
{zpos} 4 9 16 8 0 0 4
{u-coord} 14 2 0 2 0 0 -1
{v-coord} 14 2 2 2 0 0 -1
{light} 2 2 4 2 0 0 5
:Thing 4
{type} 0 3 0 1 6 6 6
02 4 {robot}
{robot} 0 3 1 1 0 24 7
00 0 {medium hulk}
01 0 {medium lifter}
02 0 {spider}
03 0 {class 1 drone}
04 0 {class 2 drone}
05 0 {invisible vulcan}
06 0 {invisible hulk}
07 0 {supervisor}
08 0 {secondary lifter}
09 0 {heavy driller}
0a 0 {gopher, laser}
0b 0 {platform, laser}
0c 0 {platform, missile}
0d 0 {red triangle}
0e 0 {baby spider}
0f 0 {miniboss}
10 0 {heavy hulk}
11 0 {big boss 1}
12 0 {invisible lifter}
13 0 {vulcan man}
14 0 {light hulk}
15 0 {advanced lifter}
16 0 {defense proto}
17 0 {big boss 2}
{drop type} 0 3 76 1 2 4 14
00 0 {nothing}
ff 0 {default}
02 2 {robot}
{drop} 0 3 77 1 0 22 -1
00 0 {medium hulk}
01 0 {medium lifter}
02 0 {spider}
03 0 {class 1 drone}
04 0 {class 2 drone}
05 0 {invisible vulcan}
06 0 {invisible hulk}
07 0 {supervisor}
08 0 {secondary lifter}
09 0 {heavy driller}
0a 0 {gopher, laser}
0b 0 {platform, laser}
0c 0 {platform, missile}
0d 0 {red triangle}
0e 0 {baby spider}
0f 0 {miniboss}
10 0 {heavy hulk}
12 0 {invisible lifter}
13 0 {vulcan man}
14 0 {light hulk}
15 0 {advanced lifter}
16 0 {defense proto}
{drop num} 7 3 78 1 0 0 -1
07 2 {item}
{drop} 0 3 77 1 0 4 -1
03 0 {!thing} * start with list for things
00 0 {>type} * search for offset 0
07 0 {#item} * search for no.7
01 0 {!item type} * search for offset 1 (must be at the end)
{drop num} 7 3 78 1 0 0 -1
{behaviour} 0 3 143 1 0 4 -1
80 0 {sits still}
81 0 {normal}
83 0 {drop mines}
85 0 {station}
{texture} 12 3 235 4 0 0 -1
03 2 {hostage}
{no.} 7 3 1 1 0 0 -1
{size} 3 3 56 4 0 0 8
04 1 {start}
{no.} 7 3 1 1 0 0 -1
07 2 {item}
{item type} 0 3 1 1 0 22 9
00 0 {extra life}
01 0 {energy boost}
02 0 {shield boost}
03 0 {laser}
04 0 {blue key}
05 0 {red key}
06 0 {yellow key}
0a 0 {1 concussion}
0b 0 {4 concussions}
0c 0 {quad laser}
0d 0 {vulcan cannon}
0e 0 {spreadfire}
0f 0 {plasma cannon}
10 0 {fusion cannon}
11 0 {proximity bombs}
12 0 {1 homing}
13 0 {4 homings}
14 0 {smart missile}
15 0 {mega missile}
16 0 {vulcan ammo}
17 0 {cloaking dev}
19 0 {invulnerability}
{item grfx} 0 3 83 4 0 22 -1
24 0 {extra life}
12 0 {energy boost}
13 0 {shield boost}
14 0 {laser}
18 0 {blue key}
1a 0 {red key}
19 0 {yellow key}
22 0 {1 concussion}
23 0 {4 concussions}
33 0 {quad laser}
25 0 {vulcan cannon}
26 0 {spreadfire}
27 0 {plasma cannon}
28 0 {fusion cannon}
29 0 {proximity bombs}
2a 0 {1 homing}
2b 0 {4 homings}
2c 0 {smart missile}
2d 0 {mega missile}
2e 0 {vulcan ammo}
2f 0 {cloaking dev}
31 0 {invulnerability}
09 1 {reactor}
{texture} 12 3 147 4 0 0 -1
0e 1 {coop start}
{no.} 7 3 1 1 0 0 -1
{xpos} 13 3 0 0 0 0 16
{ypos} 13 3 1 0 0 0 16
{zpos} 13 3 2 0 0 0 16
:Wall 2
{wall-type} 0 4 16 1 3 5 10
01 2 {blow door}
{animation} 11 4 20 1 0 0 11
{hitpoints} 7 4 10 2 0 0 -1
02 5 {normal door}
{animation} 11 4 20 1 0 0 11
{} 0 4 17 1 0 4 -1
00 0 {stays open, laser}
08 0 {stays open, switch}
10 0 {open/close w. laser}
18 0 {open/close w. switch}
{} 0 4 24 1 0 2 -1
00 0 {don't open at end}
01 0 {open at end}
{key} 0 4 21 1 0 4 -1
01 0 {no key at all}
02 0 {blue key}
04 0 {red key}
08 0 {yellow key}
{hitpoints} 7 4 10 2 0 0 -1
05 1 {shoot through}
{hitpoints} 7 4 10 2 0 0 -1
03 0 {only texture}
04 0 {only switch}
{switch} 0 4 25 1 2 5 12
ff 0 {no switch}
04 0 {alternate exit}
03 0 {normal exit}
02 1 {producer}
{switches} 7 7 12 2 0 0 -2
00 1 {open door}
{switches} 7 7 12 2 0 0 -2
* The switchtypes are translated in Devil (reason: otherwise switch_... are no
* constants). These are the correct codes for Descent 1:
* {} 0 4 25 2 2 5 12
* 0 0 {no switch}
* 0100 0 {alternate exit}
* 0008 0 {normal exit}
* 0040 1 {producer}
* {switches} 7 7 12 2 0 0 -2
* 0001 1 {open door}
* {switches} 7 7 12 2 0 0 -2
:Internal 1
{Group} 0 5 200 4 4 4 -1
0 4 {Move&Display}
{Visibility} 4 5 16 8 0 0 -1
{Moving you} 4 5 32 8 0 0 -1
{Turning you} 5 5 56 8 0 0 -1
{Display what} 1 5 242 4 0 5 15
0 0 {cubes}
1 0 {all lines}
2 0 {things}
3 0 {walls}
4 0 {extra markers}
1 3 {Bitmap}
{Moving bitmap} 7 5 80 4 0 0 -1
{Turning bitmap} 5 5 84 8 0 0 -1
{Stretch bitmap} 6 5 92 8 0 0 -1
2 10 {Modify&Illum.}
{Moving obj.} 4 5 40 8 0 0 -1
{Turning obj.} 5 5 64 8 0 0 -1
{Gridsize} 4 5 100 8 0 0 -1
{Grid} 0 5 188 4 0 2 -1
0 0 {off}
1 0 {on}
{Conn. dist.} 4 5 116 8 0 0 -1
{UConn. dist.} 4 5 124 8 0 0 -1
{Enlarge *} 6 5 8 8 0 0 -1
{Quarterway} 4 5 204 8 0 0 -1
{Brightness} 6 5 212 8 0 0 13
{Min. light} 2 5 220 2 0 0 -1
3 7 {Warnings}
{Ask del one} 0 5 192 4 0 2 -1
0 0 {off}
1 0 {on}
{Ask del tagged} 0 5 196 4 0 2 -1
0 0 {off}
1 0 {on}
{Convex/Weird} 0 5 222 4 0 2 -1
0 0 {off}
1 0 {on}
{Grid & rotate} 0 5 238 4 0 2 -1
0 0 {off}
1 0 {on}
{Double keys} 0 5 226 4 0 2 -1
0 0 {off}
1 0 {on}
{2 reactors} 0 5 230 4 0 2 -1
0 0 {off}
1 0 {on}
{Thing o.o.B.} 0 5 234 4 0 2 -1
0 0 {off}
1 0 {on}
:DoorNames 0
{wall door}
:DoorStarts 26
371 376 0 387 399 413 419 424 0 436
444 459 472 486 492 500 508 515 521 529
536 543 550 563 570 577
:LightSources 33
212
200 200
0 0
213
200 200
0 0
214
0 200
0 0
222
200 0
0 0
221
0 200
0 0
264
50 50
50 50
265
40 40
40 40
268
40 40
40 40
278
40 40
40 40
279
50 50
50 50
280
30 30
50 50
281
70 70
70 70
282
40 40
40 40
283
60 60
60 60
284
70 70
70 70
285
80 80
80 80
286
100 100
100 100
287
100 100
100 100
288
100 100
100 100
292
50 100
50 100
293
40 40
40 40
294
50 100
50 100
250
150 0
150 0
251
150 0
150 0
252
150 0
150 0
253
150 0
150 0
356
150 150
150 150
355
50 50
50 50
322
170 170
170 170
333
100 100
100 100
334
40 40
40 40
335
150 100
100 150
336
100 200
100 200
337
80 80
80 80
:RdlNums 584
721 722 0 723 0 0 724 725 726 727 728 729 730
731 732 733 734 735 736 737 738 739 740 741 742 743
744 745 746 747 748 749 750 751 752 753 754 755 756
757 758 759 760 761 762 763 764 765 766 767 768 769
770 771 772 773 774 775 776 777 778 779 780 781 782
783 784 785 786 787 788 789 790 791 792 793 794 795
796 797 798 799 800 801 802 803 804 805 806 807 808
809 810 811 812 813 814 815 816 817 818 819 820 821
822 823 824 825 826 827 828 829 830 831 832 833 834
835 836 837 838 839 840 841 842 843 844 845 846 847
848 849 850 851 852 853 854 855 856 857 858 859 860
861 862 863 864 865 866 867 868 869 870 871 872 873
874 875 876 877 878 0 879 880 881 882 0 883 884
885 886 0 887 888 889 890 891 892 893 894 895 896
897 898 899 900 901 902 903 904 905 906 907 908 909
910 911 912 913 914 915 916 917 918 919 920 921 922
923 924 925 926 927 928 929 930 931 932 933 934 935
936 937 938 939 940 941 942 943 944 945 946 947 948
949 950 951 952 953 954 955 956 957 958 959 960 961
962 963 964 965 966 967 968 969 970 971 972 973 974
975 976 977 978 979 980 981 982 983 984 985 986 987
988 989 990 991 992 993 994 995 996 997 998 999 1000
1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013
1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026
1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039
1040 1041 1042 1048 1064 1072 1075 1076 1079 1083 1091 1099 1107
1115 1123 1131 1136 1139 1140 1145 1146 1149 1150 1157 1158 1167
1168 1177 1188 1189 1199 1218 1239 1242 1245 1248 1251 1255 1258
1261 1264 1267 1270 1273 1277 1287 1342 1343 1344 1345 1346 1347
1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360
1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373
1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386
1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399
1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412
1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425
1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438
1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451
1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464
1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477
1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490
1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503
1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516
1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529
1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542
1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554